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规则引擎入门

关于规则引擎,我们在工作中应该会经常遇到,例如我们对不同的用户给不同的折扣。前一段时间在网上闲逛,发现一个很简单的规则引擎,一下是学习笔记。

在使用之前,我们要先导入 jar 包:


        <dependency>
            <groupId>org.jeasy</groupId>
            <artifactId>easy-rules-core</artifactId>
            <version>3.3.0</version>
        </dependency>
        <dependency>
            <groupId>org.jeasy</groupId>
            <artifactId>easy-rules-mvel</artifactId>
            <version>3.3.0</version>
        </dependency>

一. 使用零配置的方式:

1. 规则引擎入口:


package cn.bridgeli.demo.rule;

import org.jeasy.rules.api.Facts;
import org.jeasy.rules.api.Rules;
import org.jeasy.rules.api.RulesEngine;
import org.jeasy.rules.core.DefaultRulesEngine;
import org.jeasy.rules.core.RulesEngineParameters;
import org.junit.Test;

/**
 * @author bridgeli
 */
public class ThreeEightRuleTest {

    @Test
    public void testRule() {
        /**
         * 创建规则执行引擎
         * 注意: skipOnFirstAppliedRule意思是,只要匹配到第一条规则就跳过后面规则匹配
         */
        RulesEngineParameters parameters = new RulesEngineParameters().skipOnFirstAppliedRule(true);
        RulesEngine rulesEngine = new DefaultRulesEngine(parameters);
        //创建规则
        Rules rules = new Rules();
        rules.register(new EightRule());
        rules.register(new ThreeRule());
        rules.register(new ThreeEightRuleUnitGroup(new EightRule(), new ThreeRule()));
        rules.register(new OtherRule());
        Facts facts = new Facts();
        for (int i = 1; i <= 50; i++) {
            //规则因素,对应的name,要和规则里面的@Fact 一致
            facts.put("number", i);
            //执行规则
            rulesEngine.fire(rules, facts);
            System.out.println();
        }
    }
}

这个是判断 1- 50 里面,哪些是 3 的倍数、哪些是 8 的倍数、哪些是 3 和 8 的倍数。

2. 各种规则的实现:


package cn.bridgeli.demo.rule;

import org.jeasy.rules.annotation.Action;
import org.jeasy.rules.annotation.Condition;
import org.jeasy.rules.annotation.Fact;
import org.jeasy.rules.annotation.Priority;
import org.jeasy.rules.annotation.Rule;

/**
 * @author bridgeli
 */
@Rule(name = "被8整除")
public class EightRule {

    @Condition
    public boolean isEight(@Fact("number") int number) {
        return number % 8 == 0;
    }

    @Action
    public void eightAction(@Fact("number") int number) {
        System.out.print(number + " is eight");
    }

    @Priority
    public int getPriority() {
        return 2;
    }
}

package cn.bridgeli.demo.rule;

import org.jeasy.rules.annotation.Action;
import org.jeasy.rules.annotation.Condition;
import org.jeasy.rules.annotation.Fact;
import org.jeasy.rules.annotation.Priority;
import org.jeasy.rules.annotation.Rule;

/**
 * @author bridgeli
 */
@Rule(name = "被3整除", description = "number如果被3整除,打印:number is three")
public class ThreeRule {
    /**
     * 条件判断注解:如果return true, 执行Action
     *
     * @param number
     * @return
     */
    @Condition
    public boolean isThree(@Fact("number") int number) {
        return number % 3 == 0;
    }

    /**
     * 执行方法注解
     *
     * @param number
     */
    @Action
    public void threeAction(@Fact("number") int number) {
        System.out.print(number + " is three");
    }

    /**
     * 优先级注解:return 数值越小,优先级越高
     *
     * @return
     */
    @Priority
    public int getPriority() {
        return 1;
    }
}

package cn.bridgeli.demo.rule;

import org.jeasy.rules.annotation.Rule;
import org.jeasy.rules.support.UnitRuleGroup;

/**
 * @author bridgeli
 */
@Rule(name = "被3和8同时整除", description = "这是一个组合规则")
public class ThreeEightRuleUnitGroup extends UnitRuleGroup {
    public ThreeEightRuleUnitGroup(Object... rules) {
        for (Object rule : rules) {
            addRule(rule);
        }
    }

    @Override
    public int getPriority() {
        return 0;
    }
}

package cn.bridgeli.demo.rule;

import org.jeasy.rules.annotation.Action;
import org.jeasy.rules.annotation.Condition;
import org.jeasy.rules.annotation.Fact;
import org.jeasy.rules.annotation.Priority;
import org.jeasy.rules.annotation.Rule;

/**
 * @author bridgeli
 */
@Rule(name = "既不被3整除也不被8整除", description = "打印number自己")
public class OtherRule {
    @Condition
    public boolean isOther(@Fact("number") int number) {
        return number % 3 != 0 || number % 8 != 0;
    }

    @Action
    public void printSelf(@Fact("number") int number) {
        System.out.print(number);
    }

    @Priority
    public int getPriority() {
        return 3;
    }
}

二. MVEL 的方式

除了上面的方式我们还可以通过 MVEL 的方式实现。我们首先也是看入口

1. 规则入口:


package cn.bridgeli.demo.rule;

import org.jeasy.rules.api.Facts;
import org.jeasy.rules.api.Rule;
import org.jeasy.rules.api.Rules;
import org.jeasy.rules.api.RulesEngine;
import org.jeasy.rules.core.DefaultRulesEngine;
import org.jeasy.rules.mvel.MVELRule;
import org.jeasy.rules.mvel.MVELRuleFactory;
import org.jeasy.rules.support.YamlRuleDefinitionReader;
import org.junit.Test;

import java.io.FileReader;

/**
 * @author bridgeli
 */
public class ShopTest {

    @Test
    public void testMvel() throws Exception {

        //创建规则1
        Rule ageRule = new MVELRule()
                .name("age rule")
                .description("Check if person's age is > 18 and marks the person as adult")
                .priority(1)
                .when("person.age > 18")
                .then("person.setAdult(true); System.out.println(\"Shop: OK, you are allowed to buy alcohol\");");
        //创建规则2
        MVELRuleFactory ruleFactory = new MVELRuleFactory(new YamlRuleDefinitionReader());
        Rule alcoholRule = ruleFactory.createRule(new FileReader("src/main/resources/alcohol-rule.yml"));

        Rules rules = new Rules();
        rules.register(ageRule);
        rules.register(alcoholRule);

        //创建规则执行引擎,并执行规则
        RulesEngine rulesEngine = new DefaultRulesEngine();
        System.out.println("Tom: Hi! can I have some Vodka please?");

        //创建一个Person实例(Fact)
        Person person = new Person();
        person.setName("Tom");
//        person.setAge(20);
        person.setAge(18);
        Facts facts = new Facts();
        facts.put("person", person);

        rulesEngine.fire(rules, facts);
    }
}

这个是根据年龄判断是一个人是否可以在超市买酒的判断。

2. yml 配置文件


name: "alcohol rule"
description: "children are not allowed to buy alcohol"
priority: 2
condition: "person.isAdult() == false"
actions:
  - "System.out.println(\"Shop: Sorry, you are not allowed to buy alcohol\");"

这里面需要一个 person 对象,其实很简单

3. person 对象


package cn.bridgeli.demo.rule;

import lombok.Data;

/**
 * @author bridgeli
 */
@Data
public class Person {
    private String name;

    private boolean adult;

    private int age;
}

简单使用了一个 lombok 插件,相信大家都知道这是什么,也可以不用,使用 get、set 方法,所以不做介绍了。

通过这两个雷子,我们就可以随心所用的使用规则引擎了,消除我们代码中的各种 if、else 判断,体现了设计模式的开闭原则。

参考资料:本来是要列出来的,但是原网站挂掉了。。。

全文完,如果本文对您有所帮助,请花 1 秒钟帮忙点击一下广告,谢谢。

作 者: BridgeLi,https://www.bridgeli.cn
原文链接:http://www.bridgeli.cn/archives/686
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分类: Java 标签: ,
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